Maria Scruggs | Aspiring Clinical Psychologist
In the following sections, you will find artifacts of work I have done in my Cognitive Psychology class. The first section presents the worksheets on labs we did in class, which include my interpretations of the results. The second section presents Project One: Research on interventions for veterans with mild traumatic brain injury, and Project Two: what the research says about the brain on video games.
Section One
This worksheet consisted of three labs: Simple Detection, Signal Detection, and Visual Search. The results are presented here.
In this worksheet, there are the results for four labs I did on Change Detection, Simon Effect, Spatial Cueing, and Stroop Effect.
This worksheet has the results of my Labs on Memory Span, Irrelevant Speech Effect, and Mental Rotation.
This worksheet presents the results of Labs on Encoding Specificity, Levels of Processing, and False Memory.
This worksheet has the results of the lab on Word Superiority and the lab on Lexical Decision.
This worksheet presents the labs on the Monty Hall Problem, the Wason Selection, and Risky Decisions.
Section Two
In this project, I researched peer-reviewed studies for interventions on attention and other cognitive impairments in veterans with traumatic brain injuries. The two main approaches I present from my research are GOALS and CogSMART. Both programs show promise for veterans with chronic mild to moderate traumatic brain injury, in that they teach skills to compensate for the symptoms that their injury presents.
In this project, I researched about video games and how they may help or hinder the cognitive abilities of those who play them. The research seems to be inconclusive, with many studies pointing to the negative effects of video games, and some pointing to their benefits. Overall, this is an area that requires more study, as 75% of American households play video games.